Read the planet.
Inspect local temperature, moisture, and life. A global average only tells part of the story: a sheltered basin might be ready long before the rest of the world.
Expedition 001 / Coming soon
Wake an ocean. Grow a living world.
A thoughtful planetary engineering game about ice, water, life, and the balance between them. Place your tools, advance time, and watch a planet respond.
IN DEVELOPMENT FOR iOS & ANDROID
No release date announced yet.

One planet. A chain of consequences.
The challenge is more than making a planet warmer. It is creating conditions that life can keep calling home.
Inspect local temperature, moisture, and life. A global average only tells part of the story: a sheltered basin might be ready long before the rest of the world.
Place mirrors, vents, spores, shades, and scrubbers. Choose where they belong and adjust their output as the world changes.
Advance years on your terms. Watch ice retreat and colonies spread, then revisit your decisions when a promising change brings an unexpected consequence.
Before you embark
Nysa is in development for iOS and Android. We have not announced a release date or opened public downloads. Development updates will appear in our field notes.
No. The aim is to make experimentation approachable through visible changes and useful feedback. It is a stylized game inspired by planetary systems, not a scientific forecasting tool.
Our plan is a complete free Nysa expedition, followed by an optional one-time campaign purchase. The paid campaign's contents and price are still being developed. We are not planning subscriptions or consumable purchases.
Time advances when you choose. The current design centers on placing tools, observing changes, and making adjustments, rather than waiting for a real-world timer.
We are also experimenting with Ember, a hot world where protecting existing life changes the problem. It is a development prototype; the final campaign lineup has not been announced.
Design decisions, planetary problems, and news from the studio.